Per-pad FX chain, animated toggles, GR meter, simplified master panel

- FX moved from master bus to per-pad processing:
  each pad has its own Filter, Distortion, EQ, Compressor, Reverb
  via DrumPad::applyPadFx() with temp buffer rendering
- FxPanel now edits the selected pad's FX parameters
- Animated toggle switches with smooth lerp transition and glow
- Per-pad compressor GR meter connected to FxPanel display
- Master panel simplified: Volume/Tune/Pan + Limiter toggle + VU meter
- Master bus chain: Vol/Pan → Output Limiter (0dB brickwall) → VU
- Pointer glow reduced to half intensity (4 layers, narrower spread)
- Smooth 8-layer arc glow with exponential opacity falloff

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
hariel1985
2026-03-23 06:42:47 +01:00
szülő 20b9fe2674
commit a0e83fa0a4
11 fájl változott, egészen pontosan 500 új sor hozzáadva és 210 régi sor törölve

Fájl megtekintése

@@ -6,14 +6,29 @@ DrumPad::~DrumPad() {}
void DrumPad::prepareToPlay (double sr, int samplesPerBlock)
{
sampleRate = sr;
blockSize = samplesPerBlock;
// Prepare per-pad filter
juce::dsp::ProcessSpec spec { sr, (juce::uint32) samplesPerBlock, 1 };
filterL.prepare (spec);
filterR.prepare (spec);
filterL.reset();
filterR.reset();
tempBuffer.setSize (2, samplesPerBlock);
// Per-pad filter
juce::dsp::ProcessSpec monoSpec { sr, (juce::uint32) samplesPerBlock, 1 };
filterL.prepare (monoSpec); filterR.prepare (monoSpec);
filterL.reset(); filterR.reset();
lastCutoff = filterCutoff;
// Per-pad FX
juce::dsp::ProcessSpec stereoSpec { sr, (juce::uint32) samplesPerBlock, 2 };
padCompressor.prepare (stereoSpec);
padCompressor.reset();
padReverb.prepare (stereoSpec);
padReverb.reset();
padEqLoL.prepare (monoSpec); padEqLoR.prepare (monoSpec);
padEqMidL.prepare (monoSpec); padEqMidR.prepare (monoSpec);
padEqHiL.prepare (monoSpec); padEqHiR.prepare (monoSpec);
padEqLoL.reset(); padEqLoR.reset();
padEqMidL.reset(); padEqMidR.reset();
padEqHiL.reset(); padEqHiR.reset();
}
void DrumPad::releaseResources()
@@ -335,6 +350,12 @@ void DrumPad::renderNextBlock (juce::AudioBuffer<float>& outputBuffer, int start
if (! playing || activeSample == nullptr)
return;
// Ensure temp buffer is large enough
if (tempBuffer.getNumSamples() < numSamples)
tempBuffer.setSize (2, numSamples, false, false, true);
tempBuffer.clear (0, numSamples);
const auto& sampleBuffer = activeSample->buffer;
const int sampleLength = sampleBuffer.getNumSamples();
const int srcChannels = sampleBuffer.getNumChannels();
@@ -348,7 +369,7 @@ void DrumPad::renderNextBlock (juce::AudioBuffer<float>& outputBuffer, int start
float rightGain = std::sin (panPos * juce::MathConstants<float>::halfPi);
// Update filter coefficients if cutoff changed
if (std::abs (filterCutoff - lastCutoff) > 1.0f || std::abs (filterReso - filterL.coefficients->coefficients[0]) > 0.01f)
if (std::abs (filterCutoff - lastCutoff) > 1.0f)
{
float clampedCutoff = juce::jlimit (20.0f, (float) (sampleRate * 0.49), filterCutoff);
auto coeffs = juce::dsp::IIR::Coefficients<float>::makeLowPass (sampleRate, clampedCutoff, filterReso);
@@ -357,8 +378,9 @@ void DrumPad::renderNextBlock (juce::AudioBuffer<float>& outputBuffer, int start
lastCutoff = filterCutoff;
}
bool useFilter = filterCutoff < 19900.0f; // Skip filter if fully open
bool useFilter = filterCutoff < 19900.0f;
// Render into temp buffer
for (int i = 0; i < numSamples; ++i)
{
if (! playing) break;
@@ -388,23 +410,119 @@ void DrumPad::renderNextBlock (juce::AudioBuffer<float>& outputBuffer, int start
int pos1 = std::min (pos0 + 1, sampleLength - 1);
float frac = (float) (readPosition - (double) pos0);
for (int ch = 0; ch < outputBuffer.getNumChannels(); ++ch)
for (int ch = 0; ch < 2; ++ch)
{
int srcCh = std::min (ch, srcChannels - 1);
float s0 = sampleBuffer.getSample (srcCh, pos0);
float s1 = sampleBuffer.getSample (srcCh, pos1);
float sampleVal = s0 + frac * (s1 - s0);
// Apply per-pad filter
if (useFilter)
sampleVal = (ch == 0) ? filterL.processSample (sampleVal)
: filterR.processSample (sampleVal);
float channelGain = (ch == 0) ? leftGain : rightGain;
outputBuffer.addSample (ch, startSample + i, sampleVal * gain * channelGain);
tempBuffer.setSample (ch, i, sampleVal * gain * channelGain);
}
}
readPosition += pitchRatio;
}
// Apply per-pad FX chain to temp buffer
applyPadFx (tempBuffer, numSamples);
// Mix temp buffer into output
for (int ch = 0; ch < outputBuffer.getNumChannels(); ++ch)
outputBuffer.addFrom (ch, startSample, tempBuffer, std::min (ch, 1), 0, numSamples);
}
// ============================================================
// Per-pad FX chain
// ============================================================
void DrumPad::applyPadFx (juce::AudioBuffer<float>& buf, int numSamples)
{
// --- Distortion ---
if (fxDistEnabled && fxDistDrive > 0.001f && fxDistMix > 0.001f)
{
float driveGain = 1.0f + fxDistDrive * 20.0f;
for (int ch = 0; ch < buf.getNumChannels(); ++ch)
{
float* data = buf.getWritePointer (ch);
for (int i = 0; i < numSamples; ++i)
{
float dry = data[i];
float wet = std::tanh (dry * driveGain) / std::tanh (driveGain);
data[i] = dry * (1.0f - fxDistMix) + wet * fxDistMix;
}
}
}
// --- EQ ---
if (fxEqEnabled && (std::abs (fxEqLo) > 0.1f || std::abs (fxEqMid) > 0.1f || std::abs (fxEqHi) > 0.1f))
{
auto loC = juce::dsp::IIR::Coefficients<float>::makeLowShelf (sampleRate, 200.0, 0.707f, juce::Decibels::decibelsToGain (fxEqLo));
auto midC = juce::dsp::IIR::Coefficients<float>::makePeakFilter (sampleRate, 1000.0, 1.0f, juce::Decibels::decibelsToGain (fxEqMid));
auto hiC = juce::dsp::IIR::Coefficients<float>::makeHighShelf (sampleRate, 5000.0, 0.707f, juce::Decibels::decibelsToGain (fxEqHi));
*padEqLoL.coefficients = *loC; *padEqLoR.coefficients = *loC;
*padEqMidL.coefficients = *midC; *padEqMidR.coefficients = *midC;
*padEqHiL.coefficients = *hiC; *padEqHiR.coefficients = *hiC;
float* L = buf.getWritePointer (0);
float* R = buf.getWritePointer (1);
for (int i = 0; i < numSamples; ++i)
{
L[i] = padEqHiL.processSample (padEqMidL.processSample (padEqLoL.processSample (L[i])));
R[i] = padEqHiR.processSample (padEqMidR.processSample (padEqLoR.processSample (R[i])));
}
}
// --- Compressor ---
if (fxCompEnabled)
{
float peakLevel = 0.0f;
for (int ch = 0; ch < buf.getNumChannels(); ++ch)
peakLevel = std::max (peakLevel, buf.getMagnitude (ch, 0, numSamples));
float inputDb = juce::Decibels::gainToDecibels (peakLevel, -80.0f);
float gr = 0.0f;
if (inputDb > fxCompThreshold && fxCompRatio > 1.0f)
gr = (inputDb - fxCompThreshold) * (1.0f - 1.0f / fxCompRatio);
float prevGr = std::abs (compGainReduction.load());
if (gr > prevGr)
compGainReduction.store (-(prevGr * 0.3f + gr * 0.7f));
else
compGainReduction.store (-(prevGr * 0.92f + gr * 0.08f));
padCompressor.setThreshold (fxCompThreshold);
padCompressor.setRatio (fxCompRatio);
padCompressor.setAttack (10.0f);
padCompressor.setRelease (100.0f);
juce::dsp::AudioBlock<float> block (buf);
juce::dsp::ProcessContextReplacing<float> ctx (block);
padCompressor.process (ctx);
}
else
{
float prev = std::abs (compGainReduction.load());
compGainReduction.store (-(prev * 0.9f));
}
// --- Reverb ---
if (fxReverbEnabled && (fxReverbSize > 0.01f || fxReverbDecay > 0.01f))
{
juce::dsp::Reverb::Parameters rp;
rp.roomSize = fxReverbSize;
rp.damping = 1.0f - fxReverbDecay;
rp.wetLevel = fxReverbSize * 0.5f;
rp.dryLevel = 1.0f;
rp.width = 1.0f;
padReverb.setParameters (rp);
juce::dsp::AudioBlock<float> block (buf);
juce::dsp::ProcessContextReplacing<float> ctx (block);
padReverb.process (ctx);
}
}