- 7 stereo output buses: Main, Kick, Snare, HiHat, Toms, Cymbals, Perc
- Each pad pre-assigned to appropriate bus (configurable via outputBus)
- Pads route to assigned bus if active, fallback to Main if not
- Master FX (limiter) applied to Main bus only
- isBusesLayoutSupported: Main must be stereo, aux can be stereo or disabled
- All buses enabled by default for REAPER multi-output detection
- VU meter: switched from RMS to peak measurement (getMagnitude)
- VU meter: sqrt scaling for better visibility on transient material
- VU meter: removed distracting dB scale markers
- VU meter: fast attack / medium release smoothing
- README updated with multi-output routing section
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- FX moved from master bus to per-pad processing:
each pad has its own Filter, Distortion, EQ, Compressor, Reverb
via DrumPad::applyPadFx() with temp buffer rendering
- FxPanel now edits the selected pad's FX parameters
- Animated toggle switches with smooth lerp transition and glow
- Per-pad compressor GR meter connected to FxPanel display
- Master panel simplified: Volume/Tune/Pan + Limiter toggle + VU meter
- Master bus chain: Vol/Pan → Output Limiter (0dB brickwall) → VU
- Pointer glow reduced to half intensity (4 layers, narrower spread)
- Smooth 8-layer arc glow with exponential opacity falloff
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Custom Rajdhani font (Regular/Medium/Bold) embedded via BinaryData
- Background carbon fiber noise texture overlay
- 3D metal knobs with radial gradient, rim, highlight, center cap
- Orange type (ADSR/Master/Pitch/Pan) + Dark/blue type (FX/Filter)
- Intense glow on value arc (5 layers: outer -> hot center)
- Intense glow on pointer (4 layers)
- All thicknesses scale proportionally with knob pixel size
- FX panel: bordered boxes for each section with gradient background
- Pad glow: cyan multi-pass glow on selected pad
- Pad numbers: dark background badge for contrast
- Waveform display: grid lines + center reference line
- VU meter: peak hold indicator + dB scale markers
- Buttons: gradient fill + hover highlight + rounded border
- All fonts and spacing scale proportionally with window size
- Top bar: darker header with gradient
- Double-click resets knobs to default values
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Per-pad low-pass filter (cutoff + resonance) applied in DrumPad render
- Master bus FX chain in PluginProcessor::applyMasterFx():
- Distortion (tanh waveshaper with drive/mix)
- 3-band EQ (low shelf 200Hz, peak 1kHz, high shelf 5kHz)
- Compressor (juce::dsp::Compressor with threshold/ratio)
- Reverb (juce::dsp::Reverb with size/decay)
- Master volume + pan with constant-power pan law
- VU meter: RMS level measurement with exponential smoothing
- All FX panel and master panel knobs now connected to audio processing
- SampleEditorPanel cutoff/reso knobs linked to DrumPad filter params
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- 12-pad drum sampler with 4x3 grid (expandable by 4)
- Velocity layers with round-robin (Salamander-style filename parsing)
- Rhythm Engine-style GUI: pad grid (left), sample editor (right top),
FX panel (right bottom), master panel (bottom)
- Waveform thumbnails on pads + large waveform in sample editor
- ADSR envelope, pitch, pan per pad
- Drag & drop sample/folder loading
- Kit save/load (.drumkit XML presets)
- Load Folder with smart name matching (kick, snare, hihat, etc.)
- Choke groups, one-shot/polyphonic mode
- Dark modern LookAndFeel with neon accent colors
- Built with JUCE framework, CMake, MSVC 2022
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>