#pragma once #include class VuMeter : public juce::Component { public: void setLevel (float left, float right) { levelL = left; levelR = right; repaint(); } void paint (juce::Graphics& g) override { auto bounds = getLocalBounds().toFloat().reduced (1); float halfW = bounds.getWidth() / 2.0f - 1; auto leftBar = bounds.removeFromLeft (halfW); bounds.removeFromLeft (2); auto rightBar = bounds; drawBar (g, leftBar, levelL); drawBar (g, rightBar, levelR); } private: float levelL = 0.0f, levelR = 0.0f; void drawBar (juce::Graphics& g, juce::Rectangle bar, float level) { g.setColour (juce::Colour (0xff222233)); g.fillRoundedRectangle (bar, 2.0f); float h = bar.getHeight() * juce::jlimit (0.0f, 1.0f, level); auto filled = bar.removeFromBottom (h); // Green -> Yellow -> Red gradient if (level < 0.6f) g.setColour (juce::Colour (0xff00cc44)); else if (level < 0.85f) g.setColour (juce::Colour (0xffcccc00)); else g.setColour (juce::Colour (0xffff3333)); g.fillRoundedRectangle (filled, 2.0f); } };