Files
InstaDrums/Source/DrumPad.h
hariel1985 a0e83fa0a4 Per-pad FX chain, animated toggles, GR meter, simplified master panel
- FX moved from master bus to per-pad processing:
  each pad has its own Filter, Distortion, EQ, Compressor, Reverb
  via DrumPad::applyPadFx() with temp buffer rendering
- FxPanel now edits the selected pad's FX parameters
- Animated toggle switches with smooth lerp transition and glow
- Per-pad compressor GR meter connected to FxPanel display
- Master panel simplified: Volume/Tune/Pan + Limiter toggle + VU meter
- Master bus chain: Vol/Pan → Output Limiter (0dB brickwall) → VU
- Pointer glow reduced to half intensity (4 layers, narrower spread)
- Smooth 8-layer arc glow with exponential opacity falloff

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 06:42:47 +01:00

132 sor
3.6 KiB
C++

#pragma once
#include <JuceHeader.h>
class DrumPad
{
public:
struct Sample
{
juce::AudioBuffer<float> buffer;
double sampleRate = 44100.0;
juce::File file;
};
struct VelocityLayer
{
float velocityLow = 0.0f;
float velocityHigh = 1.0f;
juce::OwnedArray<Sample> samples;
int nextRoundRobin = 0;
Sample* getNextSample()
{
if (samples.isEmpty()) return nullptr;
auto* s = samples[nextRoundRobin % samples.size()];
nextRoundRobin = (nextRoundRobin + 1) % samples.size();
return s;
}
};
DrumPad();
~DrumPad();
void prepareToPlay (double sampleRate, int samplesPerBlock);
void releaseResources();
void loadSample (const juce::File& file, juce::AudioFormatManager& formatManager);
void loadLayersFromFolder (const juce::File& folder, juce::AudioFormatManager& formatManager);
bool hasSample() const;
void trigger (float velocity = 1.0f);
void stop();
void renderNextBlock (juce::AudioBuffer<float>& outputBuffer, int startSample, int numSamples);
// Pad properties
juce::String name;
int midiNote = 36;
float volume = 1.0f;
float pan = 0.0f;
float pitch = 0.0f;
bool oneShot = true;
int chokeGroup = -1;
juce::Colour colour { 0xff00ff88 };
// ADSR
float attack = 0.001f;
float decay = 0.1f;
float sustain = 1.0f;
float release = 0.05f;
// Per-pad filter
float filterCutoff = 20000.0f;
float filterReso = 0.707f;
// Per-pad FX parameters
bool fxCompEnabled = false;
float fxCompThreshold = -12.0f;
float fxCompRatio = 4.0f;
bool fxEqEnabled = false;
float fxEqLo = 0.0f;
float fxEqMid = 0.0f;
float fxEqHi = 0.0f;
bool fxDistEnabled = false;
float fxDistDrive = 0.0f;
float fxDistMix = 0.0f;
bool fxReverbEnabled = false;
float fxReverbSize = 0.3f;
float fxReverbDecay = 0.5f;
// Compressor GR readout (written by audio, read by GUI)
std::atomic<float> compGainReduction { 0.0f };
// State
bool isPlaying() const { return playing; }
juce::String getLoadedFileName() const { return loadedFileName; }
juce::File getLoadedFile() const { return loadedFile; }
int getNumLayers() const { return layers.size(); }
const juce::AudioBuffer<float>& getSampleBuffer() const;
private:
juce::OwnedArray<VelocityLayer> layers;
Sample* activeSample = nullptr;
juce::AudioBuffer<float> emptyBuffer;
juce::AudioBuffer<float> tempBuffer; // for per-pad FX processing
double sampleRate = 44100.0;
int blockSize = 512;
double readPosition = 0.0;
bool playing = false;
float currentVelocity = 1.0f;
// Per-pad filter (stereo)
juce::dsp::IIR::Filter<float> filterL, filterR;
float lastCutoff = 20000.0f;
// Per-pad FX processors
juce::dsp::Compressor<float> padCompressor;
juce::dsp::IIR::Filter<float> padEqLoL, padEqLoR, padEqMidL, padEqMidR, padEqHiL, padEqHiR;
juce::dsp::Reverb padReverb;
// ADSR state
enum class EnvelopeStage { Idle, Attack, Decay, Sustain, Release };
EnvelopeStage envStage = EnvelopeStage::Idle;
float envLevel = 0.0f;
juce::String loadedFileName;
juce::File loadedFile;
void advanceEnvelope();
VelocityLayer* findLayerForVelocity (float velocity);
void applyPadFx (juce::AudioBuffer<float>& buf, int numSamples);
static float velocityTagToLow (const juce::String& tag);
static float velocityTagToHigh (const juce::String& tag);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DrumPad)
};