3 Commit-ok
v1.3 ... main

Szerző SHA1 Üzenet Dátum
hariel1985
8652740bcf Fix Package step: skip missing Standalone/AU
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Build InstaLPEQ / build-macos (push) Successful in 2m23s
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 17:19:32 +02:00
hariel1985
def8dd4d98 Add Gitea Actions CI/CD workflow
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Build InstaLPEQ / build-macos (push) Failing after 1m47s
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 17:14:26 +02:00
hariel1985
35cf01a163 v1.3.2: Log-spaced auto makeup gain for musical accuracy
Auto makeup now evaluates at log-spaced frequencies (equal weight per
octave) instead of linear. Fixes over-compensation on high shelf boosts
where 5k-22kHz dominated the calculation despite having little musical
energy.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 22:57:28 +01:00
4 fájl változott, egészen pontosan 147 új sor hozzáadva és 10 régi sor törölve

116
.gitea/workflows/build.yml Normal file
Fájl megtekintése

@@ -0,0 +1,116 @@
name: Build InstaLPEQ
on:
push:
branches: [main]
tags: ['v*']
pull_request:
branches: [main]
env:
PLUGIN_NAME: InstaLPEQ
GITEA_URL: https://1git.eu
GITEA_REPO: hariel/InstaLPEQ
jobs:
build-linux:
runs-on: ubuntu-latest
container:
image: catthehacker/ubuntu:act-22.04
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
apt-get update
apt-get install -y build-essential cmake git pkg-config \
libasound2-dev libfreetype6-dev libx11-dev libxrandr-dev \
libxcursor-dev libxinerama-dev libwebkit2gtk-4.1-dev \
libcurl4-openssl-dev zip curl
- name: Clone JUCE
run: git clone --depth 1 https://github.com/juce-framework/JUCE.git ../JUCE
- name: Configure CMake
run: cmake -B build -DCMAKE_BUILD_TYPE=Release
- name: Build Release
run: cmake --build build --config Release --parallel $(nproc)
- name: Package
run: |
cd build/${PLUGIN_NAME}_artefacts/Release
zip -r ${GITHUB_WORKSPACE}/${PLUGIN_NAME}-VST3-Linux-x64.zip VST3/${PLUGIN_NAME}.vst3
cd ${GITHUB_WORKSPACE}
[ -f "build/${PLUGIN_NAME}_artefacts/Release/Standalone/${PLUGIN_NAME}" ] && zip -j ${PLUGIN_NAME}-Standalone-Linux-x64.zip build/${PLUGIN_NAME}_artefacts/Release/Standalone/${PLUGIN_NAME} || true
- name: Upload to Gitea Release
if: startsWith(github.ref, 'refs/tags/v')
run: |
TAG=${GITHUB_REF#refs/tags/}
# Find existing release or create new one
RELEASE_ID=$(curl -s "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases/tags/${TAG}" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
| python3 -c "import json,sys; print(json.load(sys.stdin).get('id',''))" 2>/dev/null)
if [ -z "$RELEASE_ID" ] || [ "$RELEASE_ID" = "None" ] || [ "$RELEASE_ID" = "" ]; then
RELEASE_ID=$(curl -s -X POST "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-H "Content-Type: application/json" \
-d "{\"tag_name\": \"${TAG}\", \"name\": \"${TAG}\", \"body\": \"${PLUGIN_NAME} ${TAG}\"}" \
| python3 -c "import json,sys; print(json.load(sys.stdin).get('id',''))")
fi
echo "Release ID: $RELEASE_ID"
# Upload assets
for f in ${PLUGIN_NAME}-*-Linux-*.zip; do
echo "Uploading $f..."
curl -s -X POST "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases/${RELEASE_ID}/assets?name=$(basename $f)" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-H "Content-Type: application/octet-stream" \
--data-binary "@$f"
done
build-macos:
runs-on: self-hosted
steps:
- uses: actions/checkout@v4
- name: Clone JUCE
run: git clone --depth 1 https://github.com/juce-framework/JUCE.git ../JUCE || true
- name: Configure CMake (Universal)
run: cmake -B build -G Xcode -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0
- name: Build Release
run: cmake --build build --config Release
- name: Package
run: |
cd build/${PLUGIN_NAME}_artefacts/Release
zip -r ${GITHUB_WORKSPACE}/${PLUGIN_NAME}-VST3-macOS.zip VST3/${PLUGIN_NAME}.vst3
[ -d "AU/${PLUGIN_NAME}.component" ] && zip -r ${GITHUB_WORKSPACE}/${PLUGIN_NAME}-AU-macOS.zip AU/${PLUGIN_NAME}.component || true
cd ${GITHUB_WORKSPACE}
[ -d "build/${PLUGIN_NAME}_artefacts/Release/Standalone" ] && zip -r ${PLUGIN_NAME}-Standalone-macOS.zip build/${PLUGIN_NAME}_artefacts/Release/Standalone/${PLUGIN_NAME}.app || true
- name: Upload to Gitea Release
if: startsWith(github.ref, 'refs/tags/v')
run: |
TAG=${GITHUB_REF#refs/tags/}
# Get release ID (created by linux job)
RELEASE_ID=$(curl -s "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases/tags/${TAG}" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
| python3 -c "import json,sys; print(json.load(sys.stdin).get('id',''))")
# If release doesn't exist yet, create it
if [ -z "$RELEASE_ID" ] || [ "$RELEASE_ID" = "None" ]; then
RELEASE_ID=$(curl -s -X POST "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-H "Content-Type: application/json" \
-d "{\"tag_name\": \"${TAG}\", \"name\": \"${TAG}\", \"body\": \"${PLUGIN_NAME} ${TAG}\"}" \
| python3 -c "import json,sys; print(json.load(sys.stdin).get('id',''))")
fi
# Upload assets
for f in ${PLUGIN_NAME}-*-macOS*.zip; do
curl -s -X POST "${GITEA_URL}/api/v1/repos/${GITEA_REPO}/releases/${RELEASE_ID}/assets?name=$(basename $f)" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-H "Content-Type: application/octet-stream" \
--data-binary "@$f"
done

Fájl megtekintése

@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.22) cmake_minimum_required(VERSION 3.22)
project(InstaLPEQ VERSION 1.3.0) project(InstaLPEQ VERSION 1.3.2)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD_REQUIRED ON)

Fájl megtekintése

@@ -192,20 +192,41 @@ juce::AudioBuffer<float> FIREngine::generateFIR (const std::vector<EQBand>& band
// Extract actual magnitude from FFT result // Extract actual magnitude from FFT result
// Format: [DC_real, Nyquist_real, bin1_real, bin1_imag, bin2_real, bin2_imag, ...] // Format: [DC_real, Nyquist_real, bin1_real, bin1_imag, bin2_real, bin2_imag, ...]
// Evaluate at log-spaced frequencies (equal weight per octave)
// This matches musical content much better than linear spacing
// (linear gives 77% weight to 5k-22k where music has little energy)
const int numPoints = 512;
double powerSum = 0.0; double powerSum = 0.0;
int count = 0; double binRes = sr / (double) fftSize; // Hz per bin
for (int i = 1; i < fftSize / 2; ++i) for (int p = 0; p < numPoints; ++p)
{ {
float re = analysisBuf[i * 2]; // Log-spaced 20 Hz — 20 kHz
float im = analysisBuf[i * 2 + 1]; double freq = 20.0 * std::pow (1000.0, (double) p / (double) (numPoints - 1));
powerSum += (double) (re * re + im * im);
count++; // Interpolate magnitude from FFT bins
double binFloat = freq / binRes;
int bin = (int) binFloat;
double frac = binFloat - (double) bin;
if (bin < 1 || bin >= fftSize / 2 - 1)
continue;
float re0 = analysisBuf[bin * 2];
float im0 = analysisBuf[bin * 2 + 1];
float re1 = analysisBuf[(bin + 1) * 2];
float im1 = analysisBuf[(bin + 1) * 2 + 1];
double mag0 = std::sqrt ((double) (re0 * re0 + im0 * im0));
double mag1 = std::sqrt ((double) (re1 * re1 + im1 * im1));
double mag = mag0 * (1.0 - frac) + mag1 * frac;
powerSum += mag * mag;
} }
if (count > 0) if (numPoints > 0)
{ {
double avgPower = powerSum / (double) count; double avgPower = powerSum / (double) numPoints;
float rmsGain = (float) std::sqrt (avgPower); float rmsGain = (float) std::sqrt (avgPower);
float makeupDb = -20.0f * std::log10 (std::max (rmsGain, 1e-10f)); float makeupDb = -20.0f * std::log10 (std::max (rmsGain, 1e-10f));
autoMakeupDb.store (makeupDb); autoMakeupDb.store (makeupDb);

Fájl megtekintése

@@ -44,7 +44,7 @@ private:
NodeParameterPanel nodePanel; NodeParameterPanel nodePanel;
juce::Label titleLabel { {}, "INSTALPEQ" }; juce::Label titleLabel { {}, "INSTALPEQ" };
juce::Label versionLabel { {}, "v1.3.0" }; juce::Label versionLabel { {}, "v1.3.2" };
juce::ToggleButton bypassToggle; juce::ToggleButton bypassToggle;
juce::Label bypassLabel { {}, "BYPASS" }; juce::Label bypassLabel { {}, "BYPASS" };