Leaf-shaped needle, VU damping, README version bump to v1.1
- Needle arrowhead: elongated diamond (leaf shape) with shadow - VU mode: heavier spring/damping for lazy analog movement - GR mode: unchanged responsive behavior - README: all download links updated to v1.1
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README.md
12
README.md
@@ -14,24 +14,24 @@ The optical stage provides smooth, program-dependent compression with a natural
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## Download
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**[Latest Release: v1.0](https://github.com/hariel1985/InstaShadow/releases/tag/v1.0)**
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**[Latest Release: v1.1](https://github.com/hariel1985/InstaShadow/releases/tag/v1.1)**
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### Windows
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| File | Description |
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|------|-------------|
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| [InstaShadow-VST3-Win64.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.0/InstaShadow-VST3-Win64.zip) | VST3 plugin — copy to `C:\Program Files\Common Files\VST3\` |
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| [InstaShadow-VST3-Win64.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.1/InstaShadow-VST3-Win64.zip) | VST3 plugin — copy to `C:\Program Files\Common Files\VST3\` |
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### macOS (Universal Binary: Apple Silicon + Intel)
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| File | Description |
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|------|-------------|
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| [InstaShadow-VST3-macOS.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.0/InstaShadow-VST3-macOS.zip) | VST3 plugin — copy to `~/Library/Audio/Plug-Ins/VST3/` |
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| [InstaShadow-AU-macOS.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.0/InstaShadow-AU-macOS.zip) | Audio Unit — copy to `~/Library/Audio/Plug-Ins/Components/` |
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| [InstaShadow-VST3-macOS.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.1/InstaShadow-VST3-macOS.zip) | VST3 plugin — copy to `~/Library/Audio/Plug-Ins/VST3/` |
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| [InstaShadow-AU-macOS.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.1/InstaShadow-AU-macOS.zip) | Audio Unit — copy to `~/Library/Audio/Plug-Ins/Components/` |
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### Linux (x64, built on Ubuntu 22.04)
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| File | Description |
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|------|-------------|
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| [InstaShadow-VST3-Linux-x64.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.0/InstaShadow-VST3-Linux-x64.zip) | VST3 plugin — copy to `~/.vst3/` |
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| [InstaShadow-LV2-Linux-x64.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.0/InstaShadow-LV2-Linux-x64.zip) | LV2 plugin — copy to `~/.lv2/` |
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| [InstaShadow-VST3-Linux-x64.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.1/InstaShadow-VST3-Linux-x64.zip) | VST3 plugin — copy to `~/.vst3/` |
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| [InstaShadow-LV2-Linux-x64.zip](https://github.com/hariel1985/InstaShadow/releases/download/v1.1/InstaShadow-LV2-Linux-x64.zip) | LV2 plugin — copy to `~/.lv2/` |
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> **macOS note:** Builds are Universal Binary (Apple Silicon + Intel). Not code-signed — after copying the plugin, remove the quarantine flag in Terminal:
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> ```bash
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@@ -64,19 +64,49 @@ public:
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// Always use VU scale — in GR mode the needle just starts at 0 and goes left
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drawVuScale (g, cx, cy, radius, startAngle, endAngle);
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// Needle
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// Needle with leaf-shaped arrowhead
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{
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float angle = startAngle + needlePos * (endAngle - startAngle);
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float cosA = std::cos (angle);
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float sinA = std::sin (angle);
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g.setColour (juce::Colours::black.withAlpha (0.3f));
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g.drawLine (cx + 1, cy + 1,
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cx + cosA * radius * 0.88f + 1, cy + sinA * radius * 0.88f + 1, 2.0f);
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float tipX = cx + cosA * radius * 0.88f;
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float tipY = cy + sinA * radius * 0.88f;
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// Needle shadow
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g.setColour (juce::Colours::black.withAlpha (0.25f));
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g.drawLine (cx + 1, cy + 1, tipX + 1, tipY + 1, 1.5f);
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// Needle shaft (thin line from pivot to base of arrowhead)
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float shaftEnd = radius * 0.65f;
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float shaftX = cx + cosA * shaftEnd;
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float shaftY = cy + sinA * shaftEnd;
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g.setColour (juce::Colour (0xff222222));
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g.drawLine (cx, cy, cx + cosA * radius * 0.88f, cy + sinA * radius * 0.88f, 1.5f);
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g.drawLine (cx, cy, shaftX, shaftY, 1.2f);
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// Leaf-shaped arrowhead (elongated diamond from shaft end to tip)
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float leafW = radius * 0.035f; // half-width of leaf
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float perpX = -sinA; // perpendicular to needle direction
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float perpY = cosA;
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juce::Path leaf;
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leaf.startNewSubPath (shaftX, shaftY); // base (narrow)
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leaf.lineTo (cx + cosA * radius * 0.76f + perpX * leafW,
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cy + sinA * radius * 0.76f + perpY * leafW); // left bulge
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leaf.lineTo (tipX, tipY); // tip (narrow)
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leaf.lineTo (cx + cosA * radius * 0.76f - perpX * leafW,
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cy + sinA * radius * 0.76f - perpY * leafW); // right bulge
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leaf.closeSubPath();
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// Shadow
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g.setColour (juce::Colours::black.withAlpha (0.2f));
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g.fillPath (leaf, juce::AffineTransform::translation (0.5f, 0.5f));
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// Fill
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g.setColour (juce::Colour (0xff111111));
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g.fillPath (leaf);
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// Pivot dot
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g.setColour (juce::Colour (0xff333333));
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g.fillEllipse (cx - 3, cy - 3, 6, 6);
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}
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@@ -99,8 +129,10 @@ private:
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void applyNeedlePhysics (float target)
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{
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constexpr float spring = 0.35f;
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constexpr float damping = 0.55f;
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// VU mode: heavier needle, more damping (lazy, smooth movement)
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// GR mode: lighter needle, less damping (responsive to compression changes)
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float spring = (mode == VU) ? 0.12f : 0.35f;
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float damping = (mode == VU) ? 0.70f : 0.55f;
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float force = spring * (target - needlePos);
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needleVelocity = needleVelocity * (1.0f - damping) + force;
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