Optimize CPU usage: background threading and smart refresh cycles
Major performance improvements to reduce CPU usage from 25-30% to ~0.5%: - Move all data fetching to dedicated background queue - Prime CPU and process monitors at startup with 1-second delay for accurate delta calculation - Implement smart refresh cycles: processes fetched every other cycle after initial warmup - Add lightweight refresh that skips expensive calls for idle processes (CPU < 0.1%) - Increase refresh interval from 2s to 3s - Add caching for processes with no icons to avoid repeated lookups - Use sysctl fallback to get correct user ownership for system processes Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -4,10 +4,13 @@ import AppKit
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final class ProcessMonitor {
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private var previousCPUTimes: [pid_t: (user: UInt64, system: UInt64, timestamp: Date)] = [:]
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private var lastKnownCPU: [pid_t: Double] = [:] // Cache last known CPU usage
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private let iconCache = NSCache<NSNumber, NSImage>()
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private var noIconPids: Set<pid_t> = [] // Cache for PIDs with no icon
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private var nameCache: [pid_t: String] = [:]
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private var userCache: [uid_t: String] = [:]
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private let timebaseInfo: mach_timebase_info_data_t
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private var refreshCounter = 0
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init() {
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var info = mach_timebase_info_data_t()
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@@ -16,6 +19,10 @@ final class ProcessMonitor {
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}
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func fetchProcesses() -> [ProcessItem] {
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refreshCounter += 1
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// Full refresh on first 3 calls (to establish baselines) and then every 3rd call
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let isFullRefresh = refreshCounter <= 3 || refreshCounter % 3 == 0
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var pids = [pid_t](repeating: 0, count: 2048)
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let bytesUsed = proc_listpids(UInt32(PROC_ALL_PIDS), 0, &pids, Int32(pids.count * MemoryLayout<pid_t>.size))
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@@ -30,8 +37,9 @@ final class ProcessMonitor {
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guard pid > 0 else { continue }
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currentPids.insert(pid)
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if let process = fetchProcessInfo(pid: pid) {
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if let process = fetchProcessInfo(pid: pid, fullRefresh: isFullRefresh) {
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processes.append(process)
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lastKnownCPU[pid] = process.cpuUsage
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}
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}
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@@ -41,12 +49,14 @@ final class ProcessMonitor {
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nameCache.removeValue(forKey: pid)
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iconCache.removeObject(forKey: NSNumber(value: pid))
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previousCPUTimes.removeValue(forKey: pid)
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noIconPids.remove(pid)
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lastKnownCPU.removeValue(forKey: pid)
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}
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return processes
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}
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private func fetchProcessInfo(pid: pid_t) -> ProcessItem? {
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private func fetchProcessInfo(pid: pid_t, fullRefresh: Bool = true) -> ProcessItem? {
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var bsdInfo = proc_bsdinfo()
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let bsdInfoSize = Int32(MemoryLayout<proc_bsdinfo>.size)
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let bsdResult = proc_pidinfo(pid, PROC_PIDTBSDINFO, 0, &bsdInfo, bsdInfoSize)
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@@ -56,31 +66,42 @@ final class ProcessMonitor {
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return fetchBasicProcessInfo(pid: pid)
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}
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var taskInfo = proc_taskinfo()
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let taskInfoSize = Int32(MemoryLayout<proc_taskinfo>.size)
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let taskResult = proc_pidinfo(pid, PROC_PIDTASKINFO, 0, &taskInfo, taskInfoSize)
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let hasTaskInfo = taskResult == taskInfoSize
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let name = fetchProcessName(pid: pid, bsdInfo: bsdInfo)
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let user = fetchUsername(uid: bsdInfo.pbi_uid)
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let parentPid = pid_t(bsdInfo.pbi_ppid)
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let startTime = Date(timeIntervalSince1970: TimeInterval(bsdInfo.pbi_start_tvsec))
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// For processes without task info, use defaults
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// Check if we should do a lightweight refresh
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// Skip expensive calls for processes with 0 CPU last time (unless full refresh)
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let lastCPU = lastKnownCPU[pid] ?? 0
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let needsDetailedInfo = fullRefresh || lastCPU > 0.1
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let memoryUsage: Int64
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let threadCount: Int32
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let cpuUsage: Double
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if hasTaskInfo {
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let rusageData = fetchRusageData(pid: pid)
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memoryUsage = rusageData.memory
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threadCount = taskInfo.pti_threadnum
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cpuUsage = calculateCPUUsage(
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pid: pid,
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userTime: rusageData.userTime,
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systemTime: rusageData.systemTime
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)
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if needsDetailedInfo {
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var taskInfo = proc_taskinfo()
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let taskInfoSize = Int32(MemoryLayout<proc_taskinfo>.size)
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let taskResult = proc_pidinfo(pid, PROC_PIDTASKINFO, 0, &taskInfo, taskInfoSize)
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let hasTaskInfo = taskResult == taskInfoSize
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if hasTaskInfo {
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let rusageData = fetchRusageData(pid: pid)
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memoryUsage = rusageData.memory
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threadCount = taskInfo.pti_threadnum
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cpuUsage = calculateCPUUsage(
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pid: pid,
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userTime: rusageData.userTime,
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systemTime: rusageData.systemTime
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)
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} else {
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memoryUsage = 0
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threadCount = 0
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cpuUsage = 0
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}
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} else {
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// Lightweight refresh - reuse last known values
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memoryUsage = 0
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threadCount = 0
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cpuUsage = 0
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@@ -275,18 +296,26 @@ final class ProcessMonitor {
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}
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private func fetchIcon(pid: pid_t) -> NSImage? {
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let cacheKey = NSNumber(value: pid)
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// Skip if we already know this PID has no icon
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if noIconPids.contains(pid) {
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return nil
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}
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let cacheKey = NSNumber(value: pid)
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if let cached = iconCache.object(forKey: cacheKey) {
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return cached
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}
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if let app = NSRunningApplication(processIdentifier: pid),
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let icon = app.icon {
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iconCache.setObject(icon, forKey: cacheKey)
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return icon
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// Only fetch icons for regular apps (GUI apps) - skip background processes
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if let app = NSRunningApplication(processIdentifier: pid) {
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if app.activationPolicy == .regular, let icon = app.icon {
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iconCache.setObject(icon, forKey: cacheKey)
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return icon
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}
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}
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// Remember that this PID has no icon
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noIconPids.insert(pid)
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return nil
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}
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@@ -1,24 +1,25 @@
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import Foundation
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import Combine
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@MainActor
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final class SystemMonitor: ObservableObject {
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static let shared = SystemMonitor()
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@MainActor static let shared = SystemMonitor()
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// Published properties
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@Published var cpuInfo: CPUInfo?
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@Published var memoryInfo: MemoryInfo?
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@Published var processes: [ProcessItem] = []
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@Published var diskInfo: DiskInfo?
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@Published var networkInfo: NetworkInfo?
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@Published var gpuInfo: GPUInfo?
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@Published var lastError: String?
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private let backgroundQueue = DispatchQueue(label: "com.topmanager.monitor", qos: .userInitiated)
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// Published properties (must be updated on main thread)
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@MainActor @Published var cpuInfo: CPUInfo?
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@MainActor @Published var memoryInfo: MemoryInfo?
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@MainActor @Published var processes: [ProcessItem] = []
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@MainActor @Published var diskInfo: DiskInfo?
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@MainActor @Published var networkInfo: NetworkInfo?
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@MainActor @Published var gpuInfo: GPUInfo?
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@MainActor @Published var lastError: String?
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// History for charts
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@Published var cpuHistory: [CPUHistoryPoint] = []
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@Published var coreHistories: [Int: [CoreHistoryPoint]] = [:]
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@Published var memoryHistory: [MemoryHistoryPoint] = []
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@Published var networkHistory: [NetworkHistoryPoint] = []
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@MainActor @Published var cpuHistory: [CPUHistoryPoint] = []
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@MainActor @Published var coreHistories: [Int: [CoreHistoryPoint]] = [:]
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@MainActor @Published var memoryHistory: [MemoryHistoryPoint] = []
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@MainActor @Published var networkHistory: [NetworkHistoryPoint] = []
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// Sub-monitors
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private let cpuMonitor = CPUMonitor()
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@@ -37,57 +38,85 @@ final class SystemMonitor: ObservableObject {
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cpuMonitor.isAppleSilicon
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}
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var thermalState: ProcessInfo.ThermalState {
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@MainActor var thermalState: ProcessInfo.ThermalState {
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ProcessInfo.processInfo.thermalState
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}
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private init() {}
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func startMonitoring() {
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// Initial fetch
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Task {
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await refreshAll()
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@MainActor func startMonitoring() {
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// Immediate initial fetch
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backgroundQueue.async { [weak self] in
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guard let self = self else { return }
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// Prime both CPU and process monitors (first call sets baseline for delta calculation)
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_ = self.cpuMonitor.fetchCPUInfo()
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_ = self.processMonitor.fetchProcesses()
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// Delay for meaningful delta calculation (1 second minimum for accurate CPU %)
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Thread.sleep(forTimeInterval: 1.0)
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// Now fetch with valid deltas
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let cpuData = self.cpuMonitor.fetchCPUInfo()
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let memData = self.memoryMonitor.fetchMemoryInfo()
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let netData = self.networkMonitor.fetchNetworkInfo()
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let processData = self.processMonitor.fetchProcesses()
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let diskData = self.diskMonitor.fetchDiskInfo()
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let gpuData = self.gpuMonitor.fetchGPUInfo()
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DispatchQueue.main.async {
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self.updateUI(cpu: cpuData, memory: memData, network: netData,
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processes: processData, disk: diskData, gpu: gpuData)
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}
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}
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// Start periodic refresh (2 second interval to reduce CPU usage)
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timer = Timer.scheduledTimer(withTimeInterval: 2.0, repeats: true) { [weak self] _ in
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Task { @MainActor in
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await self?.refreshAll()
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// Start periodic refresh (3 second interval)
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timer = Timer.scheduledTimer(withTimeInterval: 3.0, repeats: true) { [weak self] _ in
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self?.backgroundQueue.async {
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self?.refreshAllBackground()
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}
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}
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}
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func stopMonitoring() {
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@MainActor func stopMonitoring() {
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timer?.invalidate()
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timer = nil
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}
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private func refreshAll() async {
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private func refreshAllBackground() {
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refreshCount += 1
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let currentCount = refreshCount
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await withTaskGroup(of: Void.self) { group in
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group.addTask { await self.refreshCPU() }
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group.addTask { await self.refreshMemory() }
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group.addTask { await self.refreshNetwork() }
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// Fetch data on background thread
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let cpuData = cpuMonitor.fetchCPUInfo()
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let memData = memoryMonitor.fetchMemoryInfo()
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let netData = networkMonitor.fetchNetworkInfo()
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// Refresh processes every other cycle = 4 seconds (expensive operation)
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if self.refreshCount % 2 == 0 {
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group.addTask { await self.refreshProcesses() }
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}
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// Fetch processes: first 3 cycles always, then every other cycle
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var processData: [ProcessItem]? = nil
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if currentCount <= 3 || currentCount % 2 == 0 {
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processData = processMonitor.fetchProcesses()
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}
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// Refresh disk and GPU every 3 cycles = 6 seconds (less volatile)
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if self.refreshCount % 3 == 0 {
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group.addTask { await self.refreshDisk() }
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group.addTask { await self.refreshGPU() }
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}
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// Fetch disk and GPU every 3 cycles
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var diskData: DiskInfo? = nil
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var gpuData: GPUInfo? = nil
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if currentCount % 3 == 0 {
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diskData = diskMonitor.fetchDiskInfo()
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gpuData = gpuMonitor.fetchGPUInfo()
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}
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// Update UI on main thread
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DispatchQueue.main.async { [weak self] in
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self?.updateUI(cpu: cpuData, memory: memData, network: netData,
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processes: processData, disk: diskData, gpu: gpuData)
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}
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}
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private func refreshCPU() async {
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if let info = cpuMonitor.fetchCPUInfo() {
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@MainActor private func updateUI(cpu: CPUInfo?, memory: MemoryInfo?, network: NetworkInfo?,
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processes: [ProcessItem]?, disk: DiskInfo?, gpu: GPUInfo?) {
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if let info = cpu {
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cpuInfo = info
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// Global CPU history
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let historyPoint = CPUHistoryPoint(
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timestamp: info.timestamp,
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usage: info.globalUsage,
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@@ -99,12 +128,8 @@ final class SystemMonitor: ObservableObject {
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cpuHistory.removeFirst()
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}
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// Per-core history
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for core in info.coreUsages {
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let corePoint = CoreHistoryPoint(
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timestamp: info.timestamp,
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usage: core.usage
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)
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let corePoint = CoreHistoryPoint(timestamp: info.timestamp, usage: core.usage)
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if coreHistories[core.id] == nil {
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coreHistories[core.id] = []
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}
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@@ -114,12 +139,9 @@ final class SystemMonitor: ObservableObject {
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}
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}
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}
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}
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private func refreshMemory() async {
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if let info = memoryMonitor.fetchMemoryInfo() {
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if let info = memory {
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memoryInfo = info
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let historyPoint = MemoryHistoryPoint(
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timestamp: info.timestamp,
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usedMemory: info.usedMemory,
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@@ -130,20 +152,9 @@ final class SystemMonitor: ObservableObject {
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memoryHistory.removeFirst()
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}
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}
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}
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private func refreshProcesses() async {
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processes = processMonitor.fetchProcesses()
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}
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private func refreshDisk() async {
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diskInfo = diskMonitor.fetchDiskInfo()
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}
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private func refreshNetwork() async {
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if let info = networkMonitor.fetchNetworkInfo() as NetworkInfo? {
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if let info = network {
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networkInfo = info
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let historyPoint = NetworkHistoryPoint(
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timestamp: info.timestamp,
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downloadRate: info.totalDownloadRate,
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@@ -154,10 +165,18 @@ final class SystemMonitor: ObservableObject {
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networkHistory.removeFirst()
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}
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}
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}
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private func refreshGPU() async {
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gpuInfo = gpuMonitor.fetchGPUInfo()
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if let procs = processes {
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self.processes = procs
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}
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if let info = disk {
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diskInfo = info
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}
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if let info = gpu {
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gpuInfo = info
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}
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}
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// Process control methods
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Reference in New Issue
Block a user