- Custom Rajdhani font (Regular/Medium/Bold) embedded via BinaryData - Background carbon fiber noise texture overlay - 3D metal knobs with radial gradient, rim, highlight, center cap - Orange type (ADSR/Master/Pitch/Pan) + Dark/blue type (FX/Filter) - Intense glow on value arc (5 layers: outer -> hot center) - Intense glow on pointer (4 layers) - All thicknesses scale proportionally with knob pixel size - FX panel: bordered boxes for each section with gradient background - Pad glow: cyan multi-pass glow on selected pad - Pad numbers: dark background badge for contrast - Waveform display: grid lines + center reference line - VU meter: peak hold indicator + dB scale markers - Buttons: gradient fill + hover highlight + rounded border - All fonts and spacing scale proportionally with window size - Top bar: darker header with gradient - Double-click resets knobs to default values Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
272 sor
11 KiB
C++
272 sor
11 KiB
C++
#include "LookAndFeel.h"
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#include "BinaryData.h"
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InstaDrumsLookAndFeel::InstaDrumsLookAndFeel()
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{
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// Load embedded fonts
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typefaceRegular = juce::Typeface::createSystemTypefaceFor (
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BinaryData::RajdhaniRegular_ttf, BinaryData::RajdhaniRegular_ttfSize);
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typefaceMedium = juce::Typeface::createSystemTypefaceFor (
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BinaryData::RajdhaniMedium_ttf, BinaryData::RajdhaniMedium_ttfSize);
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typefaceBold = juce::Typeface::createSystemTypefaceFor (
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BinaryData::RajdhaniBold_ttf, BinaryData::RajdhaniBold_ttfSize);
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setColour (juce::ResizableWindow::backgroundColourId, bgDark);
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setColour (juce::Label::textColourId, textPrimary);
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setColour (juce::TextButton::buttonColourId, bgMedium);
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setColour (juce::TextButton::textColourOffId, textPrimary);
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generateNoiseTexture();
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}
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juce::Typeface::Ptr InstaDrumsLookAndFeel::getTypefaceForFont (const juce::Font& font)
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{
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if (font.isBold())
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return typefaceBold;
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return typefaceRegular;
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}
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juce::Font InstaDrumsLookAndFeel::getRegularFont (float height) const
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{
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return juce::Font (juce::FontOptions (typefaceRegular).withHeight (height));
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}
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juce::Font InstaDrumsLookAndFeel::getMediumFont (float height) const
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{
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return juce::Font (juce::FontOptions (typefaceMedium).withHeight (height));
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}
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juce::Font InstaDrumsLookAndFeel::getBoldFont (float height) const
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{
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return juce::Font (juce::FontOptions (typefaceBold).withHeight (height));
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}
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// ============================================================
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// Background noise texture (subtle carbon fiber / grain effect)
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// ============================================================
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void InstaDrumsLookAndFeel::generateNoiseTexture()
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{
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const int texW = 256, texH = 256;
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noiseTexture = juce::Image (juce::Image::ARGB, texW, texH, true);
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juce::Random rng (42);
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for (int y = 0; y < texH; ++y)
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{
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for (int x = 0; x < texW; ++x)
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{
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// Subtle noise grain
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float noise = rng.nextFloat() * 0.06f;
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// Carbon fiber pattern: diagonal cross-hatch
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bool crossA = ((x + y) % 4 == 0);
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bool crossB = ((x - y + 256) % 4 == 0);
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float pattern = (crossA || crossB) ? 0.03f : 0.0f;
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float alpha = noise + pattern;
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noiseTexture.setPixelAt (x, y, juce::Colour::fromFloatRGBA (1.0f, 1.0f, 1.0f, alpha));
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}
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}
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}
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void InstaDrumsLookAndFeel::drawBackgroundTexture (juce::Graphics& g, juce::Rectangle<int> area)
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{
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// Tile the noise texture
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for (int y = area.getY(); y < area.getBottom(); y += noiseTexture.getHeight())
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for (int x = area.getX(); x < area.getRight(); x += noiseTexture.getWidth())
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g.drawImageAt (noiseTexture, x, y);
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}
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// ============================================================
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// Rotary slider (3D metal knob)
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// ============================================================
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void InstaDrumsLookAndFeel::drawRotarySlider (juce::Graphics& g, int x, int y, int width, int height,
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float sliderPos, float rotaryStartAngle,
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float rotaryEndAngle, juce::Slider& slider)
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{
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// Scale factor based on knob pixel size (reference: 60px)
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float knobSize = std::min ((float) width, (float) height);
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float s = knobSize / 60.0f; // 1.0 at 60px, smaller below, larger above
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float margin = std::max (4.0f, 6.0f * s);
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auto bounds = juce::Rectangle<int> (x, y, width, height).toFloat().reduced (margin);
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auto radius = std::min (bounds.getWidth(), bounds.getHeight()) / 2.0f;
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auto cx = bounds.getCentreX();
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auto cy = bounds.getCentreY();
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auto angle = rotaryStartAngle + sliderPos * (rotaryEndAngle - rotaryStartAngle);
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auto knobType = slider.getProperties() [knobTypeProperty].toString();
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bool isDark = (knobType == "dark");
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juce::Colour arcColour = isDark ? juce::Colour (0xff4488ff) : juce::Colour (0xffff8833);
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juce::Colour arcBgColour = isDark ? juce::Colour (0xff1a2a44) : juce::Colour (0xff2a1a0a);
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juce::Colour bodyTop = isDark ? juce::Colour (0xff3a3a4a) : juce::Colour (0xff5a4a3a);
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juce::Colour bodyBottom = isDark ? juce::Colour (0xff1a1a2a) : juce::Colour (0xff2a1a0a);
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juce::Colour rimColour = isDark ? juce::Colour (0xff555566) : juce::Colour (0xff886644);
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juce::Colour highlightCol = isDark ? juce::Colour (0x33aabbff) : juce::Colour (0x44ffcc88);
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juce::Colour pointerColour = isDark ? juce::Colour (0xff66aaff) : juce::Colour (0xffffaa44);
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// All thicknesses scale with knob size
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float arcW = std::max (1.5f, 2.5f * s); // core arc width
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float glowW1 = std::max (3.0f, 10.0f * s); // outermost glow
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float glowW2 = std::max (2.5f, 7.0f * s); // mid glow
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float glowW3 = std::max (2.0f, 4.5f * s); // inner glow
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float hotW = std::max (0.8f, 1.2f * s); // hot center
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float ptrW = std::max (1.2f, 2.0f * s); // pointer width
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float bodyRadius = radius * 0.72f;
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// 1. Drop shadow
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g.setColour (juce::Colours::black.withAlpha (0.35f));
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g.fillEllipse (cx - bodyRadius + 1, cy - bodyRadius + 2, bodyRadius * 2, bodyRadius * 2);
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// 2. Outer arc track
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{
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juce::Path arcBg;
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arcBg.addCentredArc (cx, cy, radius - 1, radius - 1, 0.0f,
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rotaryStartAngle, rotaryEndAngle, true);
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g.setColour (arcBgColour);
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g.strokePath (arcBg, juce::PathStrokeType (arcW, juce::PathStrokeType::curved,
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juce::PathStrokeType::rounded));
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}
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// 3. Outer arc value with scaled glow
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if (sliderPos > 0.01f)
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{
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juce::Path arcVal;
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arcVal.addCentredArc (cx, cy, radius - 1, radius - 1, 0.0f,
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rotaryStartAngle, angle, true);
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// Glow layers (scale with knob size)
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g.setColour (arcColour.withAlpha (0.08f));
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g.strokePath (arcVal, juce::PathStrokeType (glowW1, juce::PathStrokeType::curved,
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juce::PathStrokeType::rounded));
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g.setColour (arcColour.withAlpha (0.15f));
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g.strokePath (arcVal, juce::PathStrokeType (glowW2, juce::PathStrokeType::curved,
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juce::PathStrokeType::rounded));
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g.setColour (arcColour.withAlpha (0.3f));
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g.strokePath (arcVal, juce::PathStrokeType (glowW3, juce::PathStrokeType::curved,
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juce::PathStrokeType::rounded));
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// Core arc
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g.setColour (arcColour);
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g.strokePath (arcVal, juce::PathStrokeType (arcW, juce::PathStrokeType::curved,
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juce::PathStrokeType::rounded));
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// Hot center
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g.setColour (arcColour.brighter (0.6f).withAlpha (0.5f));
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g.strokePath (arcVal, juce::PathStrokeType (hotW, juce::PathStrokeType::curved,
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juce::PathStrokeType::rounded));
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}
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// 4. Knob body — radial gradient
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{
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juce::ColourGradient bodyGrad (bodyTop, cx, cy - bodyRadius * 0.5f,
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bodyBottom, cx, cy + bodyRadius, true);
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g.setGradientFill (bodyGrad);
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g.fillEllipse (cx - bodyRadius, cy - bodyRadius, bodyRadius * 2, bodyRadius * 2);
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}
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// 5. Rim
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g.setColour (rimColour.withAlpha (0.6f));
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g.drawEllipse (cx - bodyRadius, cy - bodyRadius, bodyRadius * 2, bodyRadius * 2, std::max (0.8f, 1.2f * s));
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// 6. Inner shadow
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{
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float innerR = bodyRadius * 0.85f;
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juce::ColourGradient innerGrad (juce::Colours::black.withAlpha (0.15f), cx, cy - innerR * 0.3f,
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juce::Colours::transparentBlack, cx, cy + innerR, true);
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g.setGradientFill (innerGrad);
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g.fillEllipse (cx - innerR, cy - innerR, innerR * 2, innerR * 2);
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}
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// 7. Top highlight
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{
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float hlRadius = bodyRadius * 0.55f;
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float hlY = cy - bodyRadius * 0.35f;
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juce::ColourGradient hlGrad (highlightCol, cx, hlY - hlRadius * 0.5f,
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juce::Colours::transparentBlack, cx, hlY + hlRadius, true);
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g.setGradientFill (hlGrad);
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g.fillEllipse (cx - hlRadius, hlY - hlRadius * 0.6f, hlRadius * 2, hlRadius * 1.2f);
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}
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// 8. Pointer with scaled glow
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{
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juce::Path pointer;
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float pointerLen = bodyRadius * 0.75f;
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pointer.addRoundedRectangle (-ptrW * 0.5f, -pointerLen, ptrW, pointerLen * 0.55f, ptrW * 0.5f);
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pointer.applyTransform (juce::AffineTransform::rotation (angle).translated (cx, cy));
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// Wide outer glow
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g.setColour (pointerColour.withAlpha (0.1f));
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{
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juce::Path glow3;
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float gw = ptrW * 3.5f;
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glow3.addRoundedRectangle (-gw, -pointerLen, gw * 2, pointerLen * 0.55f, ptrW * 1.5f);
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glow3.applyTransform (juce::AffineTransform::rotation (angle).translated (cx, cy));
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g.fillPath (glow3);
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}
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// Medium glow
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g.setColour (pointerColour.withAlpha (0.25f));
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{
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juce::Path glow2;
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float gw = ptrW * 2.0f;
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glow2.addRoundedRectangle (-gw, -pointerLen, gw * 2, pointerLen * 0.55f, ptrW);
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glow2.applyTransform (juce::AffineTransform::rotation (angle).translated (cx, cy));
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g.fillPath (glow2);
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}
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// Core pointer
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g.setColour (pointerColour);
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g.fillPath (pointer);
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// Hot center
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{
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juce::Path hotCenter;
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float hw = ptrW * 0.3f;
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hotCenter.addRoundedRectangle (-hw, -pointerLen, hw * 2, pointerLen * 0.5f, hw);
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hotCenter.applyTransform (juce::AffineTransform::rotation (angle).translated (cx, cy));
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g.setColour (pointerColour.brighter (0.7f).withAlpha (0.6f));
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g.fillPath (hotCenter);
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}
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}
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// 9. Center cap
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{
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float capR = bodyRadius * 0.18f;
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juce::ColourGradient capGrad (rimColour.brighter (0.3f), cx, cy - capR,
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bodyBottom, cx, cy + capR, false);
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g.setGradientFill (capGrad);
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g.fillEllipse (cx - capR, cy - capR, capR * 2, capR * 2);
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}
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}
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// ============================================================
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// Button style
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// ============================================================
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void InstaDrumsLookAndFeel::drawButtonBackground (juce::Graphics& g, juce::Button& button,
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const juce::Colour& backgroundColour,
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bool shouldDrawButtonAsHighlighted,
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bool shouldDrawButtonAsDown)
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{
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auto bounds = button.getLocalBounds().toFloat().reduced (0.5f);
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auto baseColour = backgroundColour;
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if (shouldDrawButtonAsDown)
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baseColour = baseColour.brighter (0.2f);
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else if (shouldDrawButtonAsHighlighted)
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baseColour = baseColour.brighter (0.1f);
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juce::ColourGradient grad (baseColour.brighter (0.05f), 0, bounds.getY(),
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baseColour.darker (0.1f), 0, bounds.getBottom(), false);
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g.setGradientFill (grad);
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g.fillRoundedRectangle (bounds, 4.0f);
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g.setColour (bgLight.withAlpha (shouldDrawButtonAsHighlighted ? 0.8f : 0.5f));
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g.drawRoundedRectangle (bounds, 4.0f, 1.0f);
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}
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