- 12-pad drum sampler with 4x3 grid (expandable by 4) - Velocity layers with round-robin (Salamander-style filename parsing) - Rhythm Engine-style GUI: pad grid (left), sample editor (right top), FX panel (right bottom), master panel (bottom) - Waveform thumbnails on pads + large waveform in sample editor - ADSR envelope, pitch, pan per pad - Drag & drop sample/folder loading - Kit save/load (.drumkit XML presets) - Load Folder with smart name matching (kick, snare, hihat, etc.) - Choke groups, one-shot/polyphonic mode - Dark modern LookAndFeel with neon accent colors - Built with JUCE framework, CMake, MSVC 2022 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
42 sor
1.2 KiB
C++
42 sor
1.2 KiB
C++
#pragma once
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#include <JuceHeader.h>
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#include "DrumPad.h"
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#include "WaveformDisplay.h"
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class SampleEditorPanel : public juce::Component,
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public juce::Slider::Listener
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{
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public:
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SampleEditorPanel();
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void setPad (DrumPad* pad);
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DrumPad* getCurrentPad() const { return currentPad; }
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void paint (juce::Graphics& g) override;
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void resized() override;
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void sliderValueChanged (juce::Slider* slider) override;
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void updateFromPad();
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private:
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DrumPad* currentPad = nullptr;
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WaveformDisplay waveform;
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// ADSR knobs
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juce::Slider attackSlider, decaySlider, sustainSlider, releaseSlider;
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juce::Label attackLabel, decayLabel, sustainLabel, releaseLabel;
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// Sample controls
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juce::Slider pitchSlider, panSlider, cutoffSlider, resoSlider;
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juce::Label pitchLabel, panLabel, cutoffLabel, resoLabel;
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juce::Label titleLabel { {}, "Sample Editor" };
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juce::Label padNameLabel { {}, "" };
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void setupKnob (juce::Slider& s, juce::Label& l, const juce::String& name,
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double min, double max, double val, double step = 0.01);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SampleEditorPanel)
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};
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